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Abstract 1.
Instructional Strategy Training mechanical skills requires developing the cognitive, perceptual, and motor skills of the student. The student must be taught to visualize the complex relationships between mechanical components, diagnose problems, and perform corrective actions. Demonstrations, simulations, performance-based laboratory exercises, and on-the-job-training (OJT) in an apprenticeship program are typically used to teach mechanical skills. These techniques emphasize the development of motor skills but do not adequately address the perceptual skill development needed to become an expert. Multimedia CBT techniques with realistic 3-D practice environments appear to offer a natural solution for improving the perceptual skills of students. Practice is extremely important in the development of perceptual and mechanical skills. Perceptual skills are improved by giving the student a practice environment to explore and experiment with the mechanical system. The instructional strategy is shown in Figure 1. |
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![]() Figure 1. Instructional Strategy with 3-D Practice Environments. |
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![]() ![]() 2. Multimedia CBT |
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![]() ![]() 3. Practice Environments |
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![]() ![]() 3.1 Structured
Practice Environment |
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![]() In Figure 3, the student uses the interactive controls to rotate the animated dial indicator instrument from the 12 o'clock position to the 3 o'clock position to take the first reading. The student must watch the dial indicator face closely to
When the student has rotated the dial indicator to the correct position, a message is displayed asking the student for the reading. The student's readings are accumulated in a measurement worksheet so that he or she can analyze the measurements to determine the type of misalignment and compute the amount of correction needed. Feedback is provided for correct and incorrect measurements as part of the structured training process. This technique is also used for the student to practice taking the 6 and 9 o'clock readings and completing the interactive worksheet. A problem solving session is shown in Figure 4. The student uses the measurements recorded in the worksheet to analyze the type of misalignment and determine the amount of correction that needs to be applied to the motor. Random problems can be generated in the structured practice environment, providing a variety of learning situations. Values for the bolt distance, coupling diameter, and worksheet measurments that correspond to the type of misalignment problem are randomly selected and placed in the worksheet. An animation corresponding to the misalignment correction is played when the user correctly solves the problem. |
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![]() ![]() 3.2 Use of the
Structured Practice Environment The practice environment in Figure 4 provides practice in analyzing a wide range of complex problems. After mastering the tasks necessary to take the measurements from a representative mechanical system, the student needs to practice analyzing the different situations represented by his measurements. With the practice environment in Figure 4, the student practices associating measurements and instrument readings with specific problem situations and selecting the appropriate corrective actions. |
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![]() ![]() 3.3
Virtual Practice Environment
Figures 5 and 6 illustrate two approaches to problem-solving in the virtual 3-D practice environment. In Figure 5, the virtual 3-D practice environment is a complex VRML scene composed of a pump, a motor, shafts with coupling housing between the pump and motor, the coupling gaskets, and a properly mounted measuring instrument (dial indicator) with mounting brackets. This figure shows the Right Viewpoint. Other available Viewpoints are the Left, Top, Bottom, Front, and Back. The student can also zoom closer to areas of interest. In the virtual practice environment, the student can explore the mechanical system using standard VMRL browser capabilities. The exploratory power of the browser is greatly expanded by using 3-D CAD models to generate the VRML objects. The full detail of the internal components of the mechanical system is available for exploration. VRML sensors and interpolators, JavaScript, and Java are used to add complex behaviors to the objects in the scene. With these more complex behaviors, the student can practice taking the system apart and re-assembling the system. The student can explore unseen components such as the coupling gasket inside the coupling housing on the shafts. |
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![]() The virtual 3-D practice environment scene can be simplified to allow the student to work with a subset of the mechanical system. With this simpler scene, the student can practice mechanical skills before practicing on the full mechanical system. In Figure 6, the complexity of the virtual 3-D practice environment is reduced to the shafts with the coupling housing and the dial indicator with mounting brackets. In this scene, the student can grasp and move the dial indicator, mounting brackets, and the shafts. VRML sensors and interpolators, JavaScript, and Java can be used to add complex behaviors to the objects in the scene. With these more complex behaviors, the student can practice assembling the mounting brackets with the dial indicator and placing the brackets on the shafts. |
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![]() ![]() 3.4
Use of the Virtual Practice Environment |
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![]() ![]() 4. VRML Experience
A simple virtual 3-D practice environment can be created using VRML objects and scenes. VRML scenes can add value to the mechanical skills training environment by providing a realistic 3-D virtual environment. The main advantages we have found are
The disadvantages we have found are
VRML seems to provide a natural path for implementing an affordable, realistic virtual 3-D practice environment. Although we have encountered disadvantages with the current technology, we believe that VRML technology will improve dramatically in the next few years. We are going to integrate our isolated VRML objects and scenes into a practice environment with problems and feedback. We are going to continue to investigate the user interactions and behaviors required for a realistic virtual 3-D practice environment. The approach we are pursuing is integrating VRML objects with Java to implement more realistic capabilities for the practice environment. |
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5. Summary |
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![]() ![]() 6. References
for Previous Work [Johns 1998b] Johns, J. (1998). Improving Perceptual Skills with Interactive 3-Dimensional VRML Scenes, Journal of Interactive Instruction Development, pages 3 - 11, Volume 10, Number 4, Spring 1998. [Johns and Brander, 1997d] Johns, J., Brander, J. (1997) Improving Perceptual Skills with 3-Dimensional Animations, Journal of Instruction Delivery Systems, Volume 12, Number 1, pages 8 - 19, Winter 1998. [Johns and Brander, 1997b] Johns, J., Brander, J. (1997) Multimedia Techniques to Teach Mechanical Skills, Journal of Interactive Instruction Development, Volume 9, Number 4, pages 29 - 37, Spring 1997. |
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