![]()
|
Abstract |
|
![]() |
1.1
Review of Literature Hofstede et al. (2002) developed
a management game where participants establish a simulated international
food industry chain. The game
was designed to present a number of chain problems that occur
in an international food supply chain. Participants process various
fruits and the end product of the chain is a fruit pastry sold
and consumed by participants. Schotzko and Hinson (2000) state
that it
is possible to remove time and cost from supply chains, improving
profitability through conceptual advances and use of computer
hardware
and software. Duke and Malcon (2003) use game theory to develop
an economic model of producer and residential-neighbor behavior
for
investigating the ways producers balance the choice of management
practices with the risk of agricultural-nuisance lawsuits. Smith
(2001) compared different levels of interaction in a computer
game-like situation as a means of learning efficiency on an internet-based
spatial visualization task, involving polyomino puzzles. He concluded
that alternating between interaction and observation is the best
way to learn spatial visualization. |
|
![]() |
2. Methodology |
![]() |
![]() |
|
![]() |
|
|
|
|
![]() |
|
|
![]() |
4. Feedback |
![]() |
![]()
|
![]() Table 1.Some examples of the feedback of students on "Introductory Level" of Peach Retailing Game. |
![]() |
![]()
Weighted Mean = 4.125 |
![]() Table 2. Frequency table for “likeness” attribute as responded by 40 students. |
![]() |
![]()
Weighted Mean = 4.15 |
![]() Table 3. Frequency table for "educational" attribute as responded by 40 students. |
![]() |
5. Debriefing and Discussion |
![]() |
![]() |
6. Conclusion |
![]() |
![]() |
8. References Hofstede,
G. J., Trienekens J. H., Ziggers G.W. (2002). The strawberry
game. Online. http://www.info.wau.nl/people/gertjan/straw. html.
[Retrieved 25th Feb 2004]. |
![]() |